A history of the Ponymon Dawn and Dusk games. This entry is written from a Real World point of view and is an informal history.
The original Ponymon. Way back when, Duskshine uploaded Ponymon Dusk and Dawn to Funnyjunk. It was just an idea. A project. Something for him to spend his free time on. But it gathered a cult following, and, after some time, became a well known project. Though riddled with bugs, script errors, and missing and lvl 0 ponies, it was a good, working alpha with the characters we all know and love.
Soon thereafter, Duskshine released 0.3. This update included all the way to Cerulean, added more ponies, more attacks, and offered some visual enhancement (such as the overworld/box sprites for the Mane Six) and improvement to the types.
Little did we know, this would be the last word from Duskshine for quite some time....
Alpha 0.3's biggest flaw became known as the "Sonic Rainnuke". A bug in the coding caused the game to crash upon exiting and/or entering Ponyville (Viridian). As such, the game had to be played through Alpha 0.2 until after Ponyville, and then moved over to 0.3. This caused the fixes to bugs before and during Ponyville to seem... useless.
When it became apparent that Duskshine was AWOL, Chaosfission, the spriter for the game up until that point, stepped up and said, "I want to see this project through! I'll do it myself if I have to!" and took upon himself the burden of programming as well as spriting.
However, some time thereafter, he decided to step down due to technical insufficiencies in his computer.
But all was not lost! Flutteryay, also known as Light Reverie, stepped forward! "I have done Pokemon hacks before! I shall save this lost project!" And, with that, he began to work. Soon thereafter, he completely restarted the type system and the Ponydex, and, working from scratch, remade Ponymon Dawn. This version had minimal bugs and was considered by most to be a big improvement over Duskshine's last update. Unfortunately, the Ponydex changes made it impossible to carry one's progress between versions, and bronies everywhere were forced to restart.
With many bug fixes (including: The Teachy TV, sprite errors, and thousands of "Pokemon" mentions), new ponies, types listed, and Route 3 finished, Alpha 0.2 is quite a leap from 0.1. The starters from Duskshine's Dusk version became the starters of the new Dawn, and Flutteryay's Ponymon Alpha 0.1 became the new Dusk. Title screens and intros have been implemented as well.
This release added in more ponies, more moves, and more locations, allowing you to go to Bill's house and the next gym. Another large addition was the icons, allowing ease on differentiating between the ponies while searching through your PC boxes. However all this improvement came with a cost, as many more bugs were added, such as the Dawn specific bug that showed the wrong descriptions for the starters.
The 0.32 update fixed several bugs, including the Dawn version starter bug created in Alpha 0.3 and the evolution bug. It also changed the animations for the Hoof Stomp and Blazing Hoof attacks, adding in a hoof shape to match, and added in a few missing icons. However, it did not weed out all the bugs, and Derpy appears to be unusable unless a new game is started instead of transfering save files.
(content needs added)
BlackOak42 and Computerstickman Era
Progress on the next Ponymon Dawn Dusk update Addressing many bugs at once BlackOak42 went to a 1.1 ROM, and worked to transfer all that was added before into the new ROM.(More to come)
- Hearth's Warming Eve Costume Mane Six(implemented some in Alpha?.?)
- New Storyline(in review)
- Pony-specific movesets(in progress Alpha?.?)
- Hoofprints in the Ponydex(in progress Alpha?.?)
- Implementation of Nightmare Night and Discorded ponies.(in progress Alpha?.?)